ArrhythmiaWe have recently suffered from Arrhythmia. Irregularity of a normal pace. A disruption. Nothing to worry about, really, just a passing phase. This blog will soon return to it's normal cadence. It is, however, a great opportunity to discuss the phenomenon I nicknamed Agile Arrhythmia.


As background reference I looked it up in Wikipedia. Here are some interesting quotes:

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When working with people and teams I often encounter situations when people feel powerless to do stuff, and without getting deeply into the discussion of being powerful and what power actually is, I think that in many situations people have more power than they think they do.

One of the ways I use to help teams overcome this (usually wrong) feeling is to show them that they are powerful and have more influence than they imagine, I do this by using what I refer to as a "king for a day" retrospective.
It is a retrospective activity that is not focused specifically on the last sprint, but focuses on improvement in general. 

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Everyone hates bugs, these nasty errors in functionality or code that make our customers unhappy, bugs that interrupt us in the middle of the night or weekend because something is not working as it should for the customer, or even less severe bugs that slow us down when we are developing new features.

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Client ServerIn previous instalments of the series I have described the relatedness between Conways Law and popular software architectures, and then described what a typical Mainframe architectured organization might look like.

Now let's look at Client Server architecture, and some of its characteristics. 

There are various interpretations of a client-server system, and there is a great deal to learn about an organization from the way servers and clients interact with one another. I am describing here four possible architectures, and what we might learn from them.

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